Moshi Monsters House

May 19, 2010  There are all kinds of codes on Moshi Monsters. Some of the codes will get you items you can put into your house. However, you have to pay Rox to.

Posted on November 04, 2013 in Super Moshi Missions and Moshis vs Ghosts. - Comments [2]

The first house to explore in the Moshis vs Ghosts missions Tamra Teslas’s house.

You need to help Tamara escape from the ghosts by unlocking secret passageways and finding a key to Tamara’s laboratory and on the way meet the moshling, Glob.

Moving Around

There are two ways you can move around when playing Moshis vs Ghosts:

1. Use the Up, Down, Left and Right cursor keys.
2. Use the mouse. Click on the screen and your monster will go in that direction. Hold the mouse button down and your Monster will follow the mouse pointer.

Personally I prefer using the cursor keys. I find using that I keep getting caught on the corners of the corridors – but that might just be me!

Things that go Bump in the Night – Part One

You start in Tamara’s hall way. When you try and open the door, the view screen lights up and Tamara starts to speak:

“Help I’m under attack! You must reach me before-” says Tamara Tesla on a view screen.

The door will open. so run though it and head north up the corridor.

You’ll bump into a ghost! who just says, “!” and then flies north, through the room with the dice in it, through the door to the north and down a corridor.

“Yikes! Was that a ghost!” you say.

Head north into the room with the dice on the floor.

“I wonder if the dice on the floor is a clue” you say.

All the doors out of this room are unlocked. To unlock a door you have to complete the dice puzzle by standing on the dice in the right order (from 1 to 4).

When you do this, the door to the east(right) will open up.

Head through this door and you’ll find another screen.

“Thank goodness, I thought I’d lost you! Can you get to the library” says Tamara.

“The key to my laboratory is hidden in there.”

“Search the house. You’ll have to be in the right frame of mind to figure it out…”

“Frame, eh?” Sounds like a clue! What comes in a frame?” you say to yourself.

Head north through the door at the end of the corridor and you’ll come to a room with a large fireplace.

This is actually a secret passage. To open it we need to find the switches behind the paintings to turn on the four candles.

“Ah-ha! What about those paintings? Let’s have a look…” you say.

Move your monster up to the painting. Once you’re close enough you should start searching it. A completion meter will be displayed above you.

The painting will reveal a switch.

“That’s one candle lit! Just 3 more paintings to open the fireplace!” you say.

Now head east (right) along the corridor and take the first door to the south.

Head to the west (left) and down and you’ll find another paiting at the end of the corridor.

Search this painting to reveal another switch and light the second candle.

“Nice!! 2 down, 2 to go!” you say.

Now head back along the corridor, don’t go back through the door, just go down and to the east.

Just round the corner, you’ll find another painting.

Search the painting and light the third candle.

“Almost there! Just one more painting to find!”

Head through the door just to the east and into the room. The fourth and final painting is in the top right hand corner.

Search the painting and light the final candle.

Once you’ve done this the fireplace will move to one side to reveal a key.

Let’s head back to the fireplace now. Head south, through the window, then back along the corridor and go north through the first door you see.

Now head west until you get to the open fireplace. Nip into the alcove and get the key. Once you’ve got the key, the part will end.

Now you’ve completed the mission you’ll get 100XP and 100 Rox!

Things that go Bump in the Night – Part Two

Part 2 of “Things that go Bump in the Night” start back in the room with the dice on the floor.

This time though, we’ve got our hands on a key!

Head through the left hand door. You’ll use the key to unlock it.

There’s another screen on the wall.

“Please hurry! I’m still trapped in the lab!” says Tamara.

“Complete my solar system model to reveal the key” she says.

The screen will then show you the solar system model, but there are three planets missing. We’ll need to find the planets and add them to the model.

“Search the library for the three missing Moshi planets” says Tamara.

Well, the first one is easy to find, just go west, past the screen and you’ll find the first planet.

“This must be one of the Moshi planets!” you say (and you’d be right!)

Go through the door and to the left to the model and you’ll place the planet you’ve just collected onto the model.

“There are two more Moshi Planets to find.” you say.

There is another planet in the chest back in the area we’ve just come from, but it’s locked and we need a key, so we’ll leave that one for now.

Instead, head to the west (left) and down to the bottom. Go through the door and you’ll find yourself in a small room with lots of books. Ignore these and head through the door to the north.

You’ll find yourself in a room with lots of red and blue books.

“There’s a draft coming from the red bookcase on the right.” you say.

I guess we should investigate that.

If you look closely at the bookcase of red books in the top right hand corner of the room, you’ll notice that there is a book missing.

Once you get close enough there will be the message “There is a red book missing! It must be in this room somewhere.”

Now, if you’ve not spotted it already, you should find a misplaced red book in the bottom left cabinets with blue books.

Run over there and you’ll get a “Getting the red book” meter about you.

Once you’ve got the red book (it’ll hover over your head in a rather disconcerting way), run back up to the red books in the top right hand corner of the room

You’ll now get a “Placing Book” meter and the book will slide into place.

Once it’s done that, the whole book case will slide to the left.

Now you can go though the secret door and enter the room to the north. You should see a planet sitting in the bookshelf.

Get close enough and you’ll say “Another one of the Moshi Planets!”

Now you’ve got the planet you can go back to the model. So head down through the rooms and back round to the right.

Go up to the machine and the second planet will appear on the model.

“There are one more Moshi Planet to find.” you say in a rather clunky sentence.

Now go to the top of the room, and down a short corridor at the top right hand corner.

You should see a key on the shelf. Run up to the key and you’ll pick it up.

Now, go back to the model in the centre of the room and then take the door to the right.

Run around the shelves until you get to the bottom of the room. There’s a purple chest at the bottom of the room.

Now you can open the chest with the key you’re carrying.

Go up to the chest and you’ll get an unlocking meter as you open the chest.

The chest will open.

“Another one of the Moshi Planets!” you say.

Now there’s a little cube of green above your head, but don’t worry, it’s another one of the planets.

Run back up and left, through the door and go back to the model.

Once you get close enough you’ll see “Placing the Model” meter again and then the final planet will appear in the right place.

The model will burst into life with the planets spinning around and the little door in the base of the model will open to reveal another key.

Run round the model and grab the key.

This is the end of the second part, you’ll get yourself another 100 XP and 100 Rox.

Things that go Bump in the Night – Part Three

Again, we start this part back in the room with the dice again.

This time we can go through the door to the north (at the top of the room).

There’s a long underground corridor here, so run all the way up until you get to the room at the end.

You’ll see another display screen. Go up to the screen to get another message from Tamara.

“I’ve been cornered in the storeroom! It’s full of ghosts!” she says.

“Find Glob the Gone-Wrong Blog. He’s an old experiment of mine.”

The screen will scroll up to show you Glob, trapped in a square of electricity.

“Don’t worry – he’s friendly. He’ll help you find the ghost-hunting gear you need.” says Tamara.

Now you can run through the door to the left. As you go down the corridor you’ll pass one locked door, and then another locked door to the “Bubble Blaster”. This is where we need to get to later.

For now, run around the corridor and up to the room containing Glob.

Go up to the Glob.

“Those grotty ghosts led me into a trap! Can you turn off the power coils?”

House

“Hmm. Where do these cables on the floor go?” you say.

All you have to do now, is follow the cables on the floor and find the switches at the end.

Let’s follow the orange cable first.

Follow the orange cable through the door at the bottom right hand corner.

Head right down as far as you go and along to the right and you should see a switch (labelled “DANGER”)

Go through the door and flick the switch.

The screen will zip back to Glob.

“One of the coils turned off! Try to find more switches!”

Now run up through the door, round the bend to the right and through the door at the top.

Follow the passage to the right and you should be in a room with a desk and another switch with the blue cable running to it.

Go up to the switch.

The screen will whizz back Glob again.

“One of the coils turned off! Try to find more switches!”

Right, two more switches to find.

Go back to the room with Glob in and then follow the purple cable through the door at the top follow it along to the left.

This one is pretty easy to follow and as usual at the end you’ll find a switch. Switch it off.

“One of the coils turned off! Try to find more switches!” says Glob.

Now the final switch is behind a locked door (the first locked door we passed as we came into this area.)

To find the key follow the corridors down until you come to the bottom and a door to both the left and the right.

Go through the door to the left.

In the room, you’ll see a brown cabinet. Go up to the cabinet to search it.

You’ll find a key!

Now go back through the door and along to the right, passing through the next door.

Go past the Bubble Blaster door to the next door.

Go through the next door which you can unlock with your key.

In the room is the forth and final level, so flick the lever to turn off the fourth coil.

“I’m free! Blobberific!” says Glob.

Follow the corridor back around and up to Glob. Once you get there a conversation will start.

“That’s for saving me, Moshi Monster” says Glob.

“No problem. Tamara says you can help me out with some ghost-hunting gear.” you say.

“You bet! Follow me!” says Glob.

Follow Glob back down to the Bubble Blaster door.

If you go to the door to quickly you’ll be told that the Bubble Blaster door is locked.

Give Glob some space and he’ll squish himself down and slide under the door. He’ll unlock the door from the other side.

Go into the room and up to the Bubble Blaster.

The container will open end and this part of the mission will end.

You get 100 XP and 100 Rox for completing this part of the mission.

Things that go Bump in the Night – Part Four

You’ll need to be a member to play this part of the mission.

This part starts with a conversation with Glob.

“Alright. I’m all geared up, let’s go and save Tamara!”

“Wait! The storeroom door is shut tight! Even I can’t squeeze through!”

“I think I saw a ghost with the key, let’s find it!”

With that the conversation ends.

You need to run around looking for a a ghost.

You should be able to find the ghost flying around the room with the coils where Glob was trapped.

Once you find the ghost, there’s no need to run around after him, as the ghost follows a set path and will come round again.

When you can, try and grab the key from the ghost.

When you collide with the ghost it’s time to play the Spectre Collector mini-game.

Spectre Collector

If you’re a member you can play the Spectre Collector game using the bubble blaster to collect Ectogloop.

If you’re not a member all you can do is click on the broom. Unfortunately you’ll only get 1 Ectogloop point which is a bit mean.

To play Spectre Collector, you need to use your mouse move the target and click on the ghosts as they appear. Get 6 ghosts in a row without missing then you’ll get a double and then triple points for clicking on the ghosts.

You’ll need to be quick though as you’ve only got 20 seconds.

Once you’ve completed the game we return to your monster in Tamara’s house.

“It’s the store room key! Hold on, Tamara! I’m coming!”

You’ll need to retrace your steps back to the left and then down back to the place we got the Bubble Blaster from.

You’ll meet Glob there.

Now go to the right. There’s a door that you can now go though, now that you’ve got the key. At the end of the corridor, it’s the door to the north.

Go through the door and you’ll find Tamara, who’d been trapped by ghosts.

“Am I glad to see you! Get those ghosts!” she says.

Now you get to play Spectre Collector again. Remember, you’re earning Ectogloop points that’ll earn you Hoolio.

Once you’ve finished the game…

“Yeah! Let’s talk to Tamara!”

A conversation with Tamara will start.

“Thanks, Moshi Monster. You can keep the ghost hunting gear. You’re going to need it!” says Tamara.

“I’m picking up ghost readings all over the city!”

The conversation ends, and Glob appears in the room.

“Hey monster! Wait up! That was so brave!”

“I’m sticking with you! If that’s ok…”

And with that the final part of this mission finishes – and this time – you’ve got Glob!

Click on OK, and you’ll get to add Glob to your Moshling Zoo. Click on “Keep it” to do so.

You’ll now be returned to the mission screen and the gauge on the right should start to fill up with all the ectogloop points that you’ve earned.

Comments

Moshi Monsters
Developer(s)Mind Candy
EngineAdobe Flash Player
Platform(s)Web browser
Release16 April 2008-13 December 2019
Genre(s)Online game

Moshi Monsters was a British website aimed at children aged 6–12,[1] with over 80 million registered users in 150 territories worldwide.[2] Users could choose from one of six virtual pet monsters (Diavlo, Luvli, Katsuma, Poppet, Furi and Zommer) they could create, name and nurture. Once their pet had been customized, players could navigate their way around Monstro City, take daily puzzle challenges to earn 'Rox' (a virtual currency), play games, personalize their room and communicate with other users in a safe environment, although this has been disputed.[3] Moshi Monsters officially closed on 13 December 2019.

History[edit]

The game was created in late 2007 by Michael Acton Smith, and developed in 2008 by entertainment company Mind Candy and officially launched in April 2008.[4] As of December 2009, there were at least 10 million players registered.[5] In March 2010, Mind Candy announced that there were 15 million users and by September 2010, that number had surpassed 25 million.[6] In June 2011, it was announced that there were 50 million users.[7] On 13 December 2019, Moshi Monsters shut down permanently.

Gameplay[edit]

Monsters[edit]

The monsters are the characters that the user plays as. They are given a name by the user when they register at the website. There are six types of monsters. Poppet, Katsuma, Furi, Diavlo, Luvli, and Zommer.

Moshlings[edit]

The monsters (in-game pets) keep their own pets, called 'Moshlings'. They come in a variety of themed sets, including Arties, Beasties, Kitties, and Spookies. Those who aren't paying members can keep two 'Moshlings' in their room whilst paying members can keep up to six and visit other pets in the zoo.

Other[edit]

Merchandise[edit]

Since its digital popularity, Moshi Monsters has grown commercially to include physical products, including games, the Moshi Monsters Magazine (number one selling children's magazine in the UK in 2011),[8] a best-selling DS video game,[9] a number 4 music album, books, membership cards, bath soap, chocolate calendars, trading cards, figures of many Moshlings, mobile games, and a Moshi Monsters feature film. Eight Moshi Monster toys were included in McDonald's Happy Meals in the United States and Canada in December 2013.[10]

DS game[edit]

In 2011 Mind Candy released a Moshi Monsters based Nintendo DS game. the game is themed around moshlings and collecting and caring for them.

Mobile games[edit]

In July 2013, Mind Candy released Moshi Monsters Village on Google Play,[11] a 3D city-builder published by GREE and developed by Tag Games. After GREE UK shut down,[12] Mind Candy decided to take over the game as publisher, leaving the development to Tag Games. The game was relaunched on Apple devices on 18 December 2013 immediately ahead of the release of the movie.

In December 2013, Mind Candy published the companion app Talking Poppet, also developed by Tag Games.

In February 2014, Moshi Karts was released on iOS by Mind Candy.

In June 2014, Moshling Rescue a 'match three' game based on the Moshling characters was released on iOS and Android.

In early 2015 Mind Candy released an app called World of Warriors which was shut down in October 2018.

In November 2016, they released the Moshi MonstersEgg Hunt app, alongside a companion storybook of the same name.

Music[edit]

In March 2012, Mind Candy confirmed a major partnership deal with Sony Music.[13] The deal followed the recent launch of Mind Candy's own music label, Moshi Monsters Music. The deal will see Sony Music handle the distribution aspects of Moshi Monsters' music releases, starting with the debut album Moshi Monsters, Music Rox!Jason Perry, formerly with the UK rock band A and head of Moshi Music, is driving the new album. The Moshi Monsters series features music from Sonic Boom, Beatie Wolfe, The Blackout, Portia Conn, and songs such as 'Moptop Tweenybop' and 'Merry Twistmas'. Two albums are available on iTunes and Google Play, as well as on disc. One album contains the songs from Moshi Monsters: The Movie, and another album has some of Moshi Monster's first songs. Not all songs are available to buy on various platforms.

Movie[edit]

In 2013, Mind Candy announced a Moshi Monsters film. In September 2013, Issue 34 of the Moshi Monsters Magazine included a Moshi Music DVD with a short trailer. On 10 October 2013 a short preview of the trailer was broadcast on ITV Daybreak. Later that day, the trailer was released on MSN. The film was released on 20 December 2013 in the UK and 20 February 2014 in Australia. The DVD and Blu-ray were released on 14 April 2014 in the UK and 3 April 2014 in Australia.[14]

Lady Goo Goo injunction[edit]

In October 2011, Ate My Heart Inc, representing the musician Lady Gaga, were granted an interim injunction by the High Court of Justice of England and Wales to stop Mind Candy, parent company of Moshi Monsters, from releasing music on iTunes by a Moshi Monster character known as Lady Goo Goo. The songs intended for release included the parody 'Peppy-razzi', similar to the Lady Gaga hit 'Paparazzi'.[15] Justice Vos of the High Court ruled that Lady Goo Goo could appear in the Moshi Monsters game, but that Mind Candy could not release, promote, advertise, sell, distribute, or otherwise make available 'any musical work or video that purports to be performed by a character by the name of Lady Goo Goo, or that otherwise uses the name Lady Goo Goo or any variant thereon'.[16] Lady Goo Goo was later replaced with a new Moshling named Baby Rox, who is not a parody of any particular celebrity.

Decline in popularity and relaunch[edit]

The creator of Moshi Monsters, Mind Candy, suffered a loss of £2.2m in 2013 due to a drop in sales from Moshi Monsters. The company's financial reports have shown that the profit declined by 34.8% from £46.9 million in 2012 to £30.6 million in 2013.

In 2015, Mind Candy revealed that they were preparing to relaunch Moshi Monsters for a younger audience of four- to seven-year-olds, initially as animation with apps and toys to follow. However, no changes have been made to the Moshi Monsters site since then, apart from the removal of the forums section.

Since 2015, the decline of Moshi Monsters and the site's creator Mind Candy has continued. The peak of Moshi Monsters' popularity was in 2012 at £46.9m, and it has continued to decline. In 2018, total revenues were £5.2m, compared with £13.2m in 2014.[17]

The Moshi Monsters website was shut down on 13 December 2019.[18]

Criticism[edit]

In 2015, both Bin Weevils and Moshi Monsters were told to change the wording of their in-app advertisements by the Advertising Standards Authority, who said that the adverts and phrases such as 'The Super Moshis need YOU' pressured users to buy certain items inside the game. Mind Candy said that it took its responsibilities 'very seriously with regards to how we communicate with all of our fans, especially children.' It went on to say that Mind Candy had 'been working with the ASA (Advertising Standards Authority) to ensure that we adhere to best practice and have made changes to the Moshi Monsters game accordingly. We will continue to work with the ASA in any way possible.'[19]

References[edit]

  1. ^Mike Butcher (2 May 2013). 'As Moshi Monsters hits 5 years, can it pull off three new games?'. TechCrunch. Archived from the original on 16 April 2014. Retrieved 16 April 2014. Moshi Monsters started out as an online world of adoptable pet monsters for boys and girls aged 6-12 back in 2008.
  2. ^Moshi Monsters founder: 'I was Mr Stress, now I'm Mr Calm'Archived 3 April 2019 at the Wayback Machine, Business Insider
  3. ^'Moshi Monsters - Welcome to Moshi Monsters, Parents!'. www.moshimonsters.com. Archived from the original on 5 August 2012. Retrieved 31 July 2012.
  4. ^Online World Atlas: Moshi Monsters – Pt. 1, Overview', Worlds in Motion. Retrieved 23 October 2010. Archived 7 December 2008 at the Wayback Machine
  5. ^(4 December 2009). 'Millions and millions of big monstersArchived 2017-11-07 at the Wayback Machine', The Independent. Retrieved 20 February 2010.
  6. ^Yiannopoulos, Milo (8 September 2010). 'Moshi Monsters is leading the way on child safetyArchived 2017-11-14 at the Wayback Machine', The Daily Telegraph. Retrieved 23 October 2010.
  7. ^Barnett, Emma (7 June 2011). 'Moshi Monsters hits 50 million membersArchived 2017-11-07 at the Wayback Machine', The Daily Telegraph. Retrieved 7 June 2011.
  8. ^ABC Figures Reveal Moshi Monsters Magazine is the Best Selling Children's Magazine in the UKArchived 28 October 2015 at the Wayback Machine, Bloomberg
  9. ^Moshi Monsters video game breaks chart recordArchived 4 July 2012 at the Wayback Machine, ToyNews
  10. ^'Moshi Monsters gets QSR promo at McDonald's'. Archived from the original on 12 July 2019. Retrieved 12 July 2019.
  11. ^'Moshi Monsters Village - Apps on Google Play'. play.google.com. Archived from the original on 19 May 2014. Retrieved 19 May 2014.
  12. ^Ingrid Lunden (8 July 2013) https://techcrunch.com/2013/07/08/japans-gaming-giant-gree-retrenches-in-europe-shuts-down-uk-office-to-focus-on-development-in-the-u-s-for-western-market/Archived 9 December 2017 at the Wayback Machine
  13. ^'Sony Music partners with Moshi Monsters - News - Music Week'. www.musicweek.com. Archived from the original on 16 October 2013. Retrieved 27 June 2012.
  14. ^'Moshi Monsters (2013)'. Archived from the original on 20 April 2015. Retrieved 21 July 2018 – via www.imdb.com.
  15. ^Neither Mind Candy nor the Goo Goo Dolls can lay claim to being the first to whose given name has been appended the epithet 'Goo Goo'. For that honor one might turn at the very least to Lt. Gen. Leslie Richard ('Dick' or 'Goo Goo') Groves, Jr., a World War II-era US Army Corps of Engineers officer who oversaw not only the construction of the Pentagon for the US Department of Defense but also the Manhattan Project that created the atomic bombs that won World War II for the Allies and literally saved the world from autocracy. Chances are, too, there were other 'goo goos' in the US Army before Groves.
  16. ^Sweney, Mark (13 October 2011). 'Lady Goo Goo injunction'. TheGuardian.co.uk. Archived from the original on 30 September 2013. Retrieved 5 July 2013.
  17. ^'MIND CANDY LIMITED - Filing history (free information from Companies House)'. beta.companieshouse.gov.uk. Archived from the original on 12 July 2019. Retrieved 12 July 2019.
  18. ^''Moshi Monsters' is shutting down because it runs on Flash'. engadget.com. Retrieved 8 December 2019.
  19. ^Rawlinson, Kevin (26 August 2015). 'Ad watchdog rebukes Moshi Monsters'. Archived from the original on 6 July 2019. Retrieved 12 July 2019.
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