Moshi Monsters 2008

We all have played video games in our childhood but some games become special and leave an everlasting memory. Well, a game called Moshi Monsters which is popular among young ones and has 80 million registered players, is shutting down on December 13, 2019.

In the game, players are required to choose a pet that they can nurture. The game features six pets which include the following: Diavlo, Luvli, Katsuma, Poppet, Furi, and Zommer. Players can roam around Monstro City & they can also do daily challenges to earn in-game currency called Rox.

Players can also communicate with each other while playing the game. They can also personalize their room and do other in-game quests. Moshi Monsters game was released on April 16, 2008, and was created by Michael Acton Smith.

Mindy Candy has developed the game. It is an online game that runs on the Adobe Flash Player engine. The success of the game can be inferred by the number of players it garnered in just one year.

Started in 2008, Moshi Monsters is a children's game with a social networking element that allows users to adopt and care for their own pet monsters in a virtual world. Users pay a $6 monthly fee.

Moshi Monsters registered 10 million players by the end of 2009. Mindy Candy extended the Moshi franchise by releasing Moshi Monsters Village in July 2013 for Android devices. Moshi’s universe was further extended with the release of Moshi Karts in February 2014. Moshi Karts is available on iOS devices.

In June 2014, Moshling Rescue game was released for both Android & iOS devices. Amid these new releases, the popularity of Moshi Hunters took a steep fall in 2013 & Mindy Candy suffered a loss of £2.2m due to a drop in sales. The company also planned to re-launch the game in 2015 but it never happened.

Cut to now, Mindy Candy has decided to shut down the game on December 13, 2019. Game developers have also released an official statement on the Moshi Monsters website. You can check its complete details down below.

Dear Moshi Fan, Roary Scrawl here!

The Moshi Monsters web game will be closing down at midday (GMT) on 13th December 2019. Thank you for joining us on the first part of our monsterific journey and helping us make Moshi Monsters such a splat-tastic online experience!

If you are an existing paid subscriber, your subscription will not auto-renew and will lapse within the next 30 days. Regardless of the date on which your subscription stops, you will be able to access the game and enjoy full subscription benefits until the site closes on 13th December.

Moshi monsters computer gameMoshi Monsters 2008

If you are a free user, nothing will change until the site closes on 13th December.

In the meantime we want you all to enjoy your final days with us, so enter these one-time use codes at http://www.moshimonsters.com/secretcode to unlock special Moshi goodies:

NOV2019ROX

2019FIREWORKS

2019REDRAINBOW

2019ORANRAINBOW

2019YELLRAINBOW

2019GRERAINBOW

Moshi Monsters Online Game

2019BLUERAINBOW

2019INDRAINBOW

The closure of Moshi Monsters will surely sadden the fans, but they can still play other Moshi Universe games including: Moshi Twilight Sleep Stories and Moshi Monsters Egg Hunt.

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Moshi Monsters Download

You've probably harvested crops on Farmville. You've almost certainly bruised up some pigs playing Angry Birds. But have you heard of Moshi Monsters? It's one of the biggest and fastest-growing online games for kids in the U.K. and is poised to hit it big in the U.S.

Moshi Monsters is the brainchild of Michael Acton Smith, the 37-year-old founder of Shoreditch, England-based entertainment company Mind Candy. Started in 2008, Moshi Monsters is a children's game with a social networking element that allows users to adopt and care for their own pet monsters in a virtual world. Users pay a $6 monthly fee to play the game.
By February 2011, the site had amassed 35 million users worldwide. That number jumped to 50 million users last June.
With about 100 employees and a product line that now includes Moshi-branded toys, a magazine and Moshi TV, Mind Candy is aiming for monster growth. Last year, the company says it generated more than $100 million in gross sales on all Moshi Monsters-related products.

Moshi Monsters 2008

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But Smith -- who had previously co-founded a popular online retail site called Firebox.com -- didn't have the smoothest of entries into the competitive children's entertainment industry. In 2005, Mind Candy first launched an online scavenger hunt game called Perplex City. But despite early acclaim, the game had a meager 50,000 paying users after two years, and Mind Candy burned through $9 million of the $10 million Smith had raised in startup funds.

On the brink of going out of business, Smith used the $1 million he had left and the lessons he'd learned from the failure of Perplex City to create Moshi Monsters. Here, Smith shares three of the biggest lessons that helped him build a multimillion dollar business:

1. Hire slow and fire fast.
When developing Perplex City, Smith says he made the mistake of hiring friends, and friends of friends, instead of seeking the most qualified people who'd mesh well with the company. He was also too slow about replacing those lackluster employees.

'Before I knew it, I had a company full of people who didn't know what they were doing,' Smith says. 'If you don't take your time and find amazing people, it can be hard to execute on your amazing ideas.'

2. Don't believe the hype.
With Perplex City winning awards and generating lots of buzz, Smith says he and his team focused too much on all the accolades instead of growing the business.

'We were told that we were the future of the entertainment industry and unfortunately got carried away with all the hype,' he says. 'I ignored the fundamentals of the business and basked in the spotlight of the attention.'
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3. Listen to your gut instinct.
'It got to the point [with Perplex City] that I'd wake up at 4 a.m. every morning and just lie there thinking, 'what is going on?' Smith recalls. 'I didn't enjoy going to work. Nothing about it felt right.'

Smith knew that Perplex City wasn't going to survive, but didn't act fast enough to save it. 'If you don't think something's working, it's the job of the entrepreneur to stop and make critical changes,' he says.